Raid
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There are two kinds of raids in MIR4: Normal Raids and Boss Raids. While you fight in a group of up to five players in raids and fight against multiple enemies, groups of up to 15 players fight against a powerfull boss in Boss Raids. Both raid types use different tickets. Normal raids use raid tickets while boss raids use boss raid tickets and hell raids use hell raid tickets.
Raids are unlocked at level 20 while boss raids are unlocked at level 30 and hell raids are unlocked at level 90. Unlocking clan expeditions and challenges depends on the expedition level of your clan.
Raids[edit | edit source]
- Underground Jail
- Twinway Maze
- Demon's Ruin
- Demoniac Mine
- Dusk Armado Lair
- Hall of Greed
- Sinner's Den
- Hatchery Cave
- Nethersoul Fiend
- Wailing Dead Mine
- Crimson Dragon Nest
- Hidden Altar
- Sabuk Execution Ground
- Vipergeist Prison
- Forgotten Arena
Boss Raids[edit | edit source]
- Dark Blood Monk
- King Bull Fiend
- Ethershade Sagittarion
- Grand Centipedeus
- Steelbone Spectre
- Nefariox King
- Forsaken King
- Deranged Hellbound Revenant
- Ghostly Bogey
- Claydoh Gen
- Heavenly Asura
- Nefariox Celestial Overlord
Hell Raids[edit | edit source]
Clan Expeditions[edit | edit source]
- Fox Spirit Beast
- Demon Bull God
- Hell Rock Fiend
- Redmoon Devil
- Infernal Abomination
- Blue Thunder Dragon
- Azure Flame Emperor
- Sanguinary Serpent Scorpion
- Soul-absorbing Demon Beast