Effect
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Status Effects can either increase or decrease your player's Attributes, and can be categorized as Buffs or Debuffs.
Buffs[edit | edit source]
Buffs are Status effects that is beneficial to your character as they increase the target's basic Attributes for a set amount of time.
Name | Ingame Description | Description |
---|---|---|
Invincible | Invincible | Immune to Damage |
Combo | All Dmg Boost [n]% | Damage boost multiplier Increases the longer you fight (1%-5%) |
Uninterruptible | Uninterruptible and immune to Crowd Control. | Immune to Crowd Control |
Debuffs[edit | edit source]
Debuffs are Status effects that is Harmful to your Player's Attributes as they decrease the target's basic Attributes for a set amount of time.
Name | Ingame Description | Description |
---|---|---|
Chilled | movement speed -50% | |
Bleed | Damage over time. | |
Internal Injury | ||
Weaken Effect | Weaken is a debuff which affects the target's basic stats. it grants skills with bash effects
to deal increased damage and some skills to add status effects to the target. |
|
Daze | Triggers bash (Does not stack). | |
Confuse | Triggers bash (Does not stack). | |
Marker | Triggers bash (Does not Stack). | |
Chill | Triggers bash, Chance to Freeze (Stun), DMG boost (Max 3 stats) | |
Burn | DMG boost, Unremovable (Max 3 stacks). | |
Darkness | Debuff increasing Silence/Blind application chance (Max 3 stats) | |
Silence Effect | Unable to use most skills for a set duration. | |
Blindness Effect | Enveloped in shadow, missing most attacks for a set duration. |